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Les Mondes Virtuels.. Et Leur Argent


Antoninov

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La première carte de crédit réelle que l'on crédite avec de l'argent virtuel gagné dans un jeu vient de sortir….

Cash card taps virtual game funds (BBC)

The BBC is reporting that "A real world cash card that allows gamers to spend money earned in a virtual universe has been launched. Gamers can use the card at cash machines around the world to convert virtual dollars into real currency. The card is offered by the developers of Project Entropia, an online role-playing game that has a real world cash economy."
In the U.S., the Internal Revenue Service will eventually take notice of the phenomena when someone who makes lots of real-world money by selling virtual goods gets audited by an ambitous Revenue Agent. Until then, unless you're actually converting virtual goods into real greenbacks, there's not much to say on the subject.

Très vite, l'IRS, et potentiellement tous les Etats du monde, vont se retrouver devant un petit défi: comment taxter tout cet argent, toute cette richess créée!

Un commentaire sur slashdot se demande si les déductions fiscales diverses s'appliqueront aussi (si vous avez acheté un véhicule dans ce monde virtuel pour y faire vos déplacements professionnels, ça devrait être déductible! :-) )

What happens when MMO currency meets real-world currency? It's ugly, that's all we can say. (game daily)

Spécial pour Mélo:

Online game Second Life already has developed a notary for verifying contracts, and that means that it won't be too long before virtual lawyers rear their ugly heads. Why bother escaping to world that has all the bad parts of reality?
:icon_up:
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Online game Second Life already has developed a notary for verifying contracts, and that means that it won't be too long before virtual lawyers rear their ugly heads. Why bother escaping to world that has all the bad parts of reality?

La réponse est dans Matrix : "we did a perfect world, but entire crops were lost". :icon_up:

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